When the moment ultimately came in for GRID to turn the wheel and rush headlong to the DS, the game designers understood it’d be unimaginable to derive a 'console perfect' reproduction. So they acted like what all clever development squads might do, trashed the concept of emulating the PS3/personal computer/360 chef-d'oeuvre and developed one racing PSP game that was exciting but not actually accurate to its brand.
What I found in this game is if you want to drive around a single street sign to move ahead of an opposition …actually, you can’t do that. If you don't brake while drawing close to a single turn and the car twirls off track, this game will not offer you the opportunity to recover from this either. Alternatively, DIRT 2 completely carries your car back to the original track. Although current is practical in a few conditions, it's also strongly prohibitory in shaping a creative technique. Of course, someone could debate that going off track to butt in front of other people is unfair. However what about those infrequent open spots that look like a crosscut but are barred by unseeable bulwarks? That is simply blemished game conception.
If you are a real racing fan, that should not be enough to prevent you from accelerating towards this pleasant PSP racing game.
Monday, September 28, 2009
Labels: DiRT 2